Shatterbeat

Privacy Policy

Shatterbeat has no account with us, no analytics, no advertising and no tracking, and the game contains no networking code of its own. What leaves your device depends on which version you have. On iPhone and iPad the game collects nothing — your coins are kept in your own iCloud, and Game Center and the App Store are exchanges between your device and Apple. On Android the game uses Google Play Games, which does send your scores, achievements and coin ledger to your own Google account. Both are described in full below, and every one of those services is optional.


The short version

There is no account with us, no analytics, no advertising SDK, no crash-reporting SDK and no tracking, on either platform. We run no server for this game, and the game contains no networking code of its own — it opens no connection to anything we run, because there is nothing to open one to. The only network traffic Shatterbeat causes is what Apple’s or Google’s own frameworks do on your behalf, and that is what the rest of this page is about.

On iPhone and iPad, Shatterbeat collects no data. Your coins, what you have bought, your personal bests and your difficulty setting stay on your device. Your coin balance is also kept in your own iCloud so it follows you between your own devices — that is your iCloud account, not a server of ours. Game Center and App Store purchases are exchanges between your device and Apple. Nothing reaches us.

On Android, Shatterbeat does send data — to your own Google account, through Google Play Games. If you are signed in to Play Games, the game sends your best survival time and bosses beaten to its leaderboards, marks achievements as you earn them, and saves your coin ledger to Play Games Saved Games. That is why the app’s Data safety entry on Google Play declares data collection while the App Store label does not: the two versions genuinely differ. It still reaches no server of ours: your saved coin ledger is one we cannot read at all, and what we see of your scores is the leaderboard itself, the same thing other players see.

Nothing is sold, and nothing is shared with anyone for advertising or analytics. On both platforms the store services are optional, and the game is complete without them.

What stays on your device

The main things the game keeps in its own storage on your device, on both platforms, none of which it sends to us:

  • your coin balance, and which purchases have been credited (this one also leaves the device — to your iCloud on iPhone and iPad, to Play Games Saved Games on Android; see the two sections below)
  • your personal bests and lifetime totals — best survival time, bosses beaten, and the counters behind the achievements — kept per difficulty
  • your difficulty setting
  • which store account this device’s coins belong to — an opaque Apple Account token from iOS, or your Play Games player identifier on Android — so that coins never cross accounts. On both platforms this is stored on the device to fence the wallet; the game never puts it in the synced ledger and never sends it to us.
  • a random identifier the app makes up for itself the first time it runs, used to keep each installation’s spending count separate. It is generated on your device and is never sent to us. It does travel with the coin ledger — into your own iCloud on iPhone and iPad, and into Play Games Saved Games on Android, where it also forms part of the saved file’s name — because that is what tells your installations’ entries apart. Reinstalling makes a new one. On Android this is why the Data safety entry declares “Device or other IDs”.

This is ordinary app data. If your device backs up — to iCloud, to Google’s backup service, or to a computer — the backup includes it. Your device makes that backup and it is stored in your own account or on your own computer, where we cannot get to it. Deleting Shatterbeat removes this data from the device but not from backups already made, and restoring one of those backups brings it back.

Your coins and iCloud — iPhone and iPad

This section is about the iPhone and iPad version. The Android equivalent is Google Play Games, below.

Your coin balance is kept in your own iCloud, so that coins you buy on one device are there on your others. This uses iCloud key-value storage, which is a small amount of space inside your personal iCloud account. There is no database of ours behind it. We have no access to it, we cannot read it, and no Clapham Digital server is involved at any point.

What is stored there is the coin ledger and nothing else: how many coins each purchase or daily top-up added, and how many have been spent by each installation of the game — reinstalling starts a new count and the old one stays in the ledger, so nothing is un-spent. Because a free top-up is recorded against the day it was given, the ledger does show which days you played. It holds no name, no email address, no location and no payment information.

Coins never cross Apple Accounts. The game remembers which Apple Account a device’s coins belong to. If you sign in to a different one, syncing stops rather than merging the two, and the game says so. If you are not signed in to iCloud at all, the game works exactly the same and your coins simply stay on that device.

The FREE PLAY unlock does not travel this way: it is deliberately left out of what is synced, and is restored from your App Store purchases instead. That way a refund actually removes it. The iCloud copy lives in your account rather than ours, so it is Apple, not us, that holds it and Apple’s terms that govern it; Apple describes iCloud in its privacy policy.

Coins do not travel between platforms. The iCloud ledger reaches your other Apple devices only. There is no sync between an iPhone or iPad and an Android device, by design.

Game Center — iPhone and iPad

When Shatterbeat opens on an iPhone or iPad, it asks Apple’s Game Center whether you are signed in. If you are not, the game does not show you the sign-in screen and nothing is sent; Game Center is optional and the game is complete without it.

If you are signed in, Shatterbeat submits your best survival time and the number of bosses you have beaten to its leaderboards, and marks achievements as you earn them. A leaderboard is public by design: your score appears there under your Game Center nickname, where other players of Shatterbeat can see it. Your scores and achievements go from your device to Apple, and Apple governs them under its Game Center & Privacy notice and its privacy policy.

The game reads your Game Center player identifier on the device, so that one player’s achievements are not confused with another’s on a shared device. It never sends that identifier to us, and we receive no Game Center account details about you.

Google Play Games — Android

This section is about the Android version, and it is the part of this policy that describes data collection. The iPhone and iPad equivalents are Your coins and iCloud and Game Center, above.

On Android, Shatterbeat uses Google Play Games Services for leaderboards, achievements, and to keep your coins between your own Android devices. It is optional: if you are not signed in to Play Games the game does not ask you to, the game sends nothing, and it is complete without it.

If you are signed in, Shatterbeat sends Google your best survival time and the number of bosses you have beaten, marks achievements as you earn them, and saves your coin ledger to Play Games Saved Games. Leaderboards are public by design: your score appears under your Play Games name to other players of Shatterbeat. Saved Games lives in your Google account, not on a server of ours. We have no access to it and cannot read it. Google encrypts this traffic in transit, and governs the data under its privacy policy and the Google Play Games terms.

What the saved ledger holds is the same as on iPhone and iPad: how many coins each purchase or daily top-up added, how many each installation has spent, and a marker for each purchase already credited so that a purchase pays out once and only once. That marker is a number derived from Google’s purchase token, not the token itself. The ledger holds no name, no email address, no location and no payment information. Because a free top-up is recorded against the day it was given, it does show which days you played. Your FREE PLAY unlock is deliberately left out of it, and your settings are not part of the ledger at all. The coin ledger is the only thing Shatterbeat saves to Saved Games; your bests and achievements go to the leaderboards described above, not here.

Coins sync between Android devices only. They do not travel between an Android device and an iPhone or iPad.

Coins never cross Google accounts. The wallet is bound to the first Play Games player it syncs under. If you sign in to a different Play Games account, the game stops syncing rather than merging the two, and it says so in the shop. Signing back in to the original account resumes it.

Google’s Play Games and Play Billing components are Google’s own software running inside the app. Google states that its Play Games SDK collects gamer identity information, and analytics and diagnostics about the operation of its own SDKs, automatically. We do not ask it to, we do not receive that data, and we cannot switch it off; it is governed by Google’s privacy policy.

What this means for the app’s Data safety entry on Google Play. Google counts data as “collected” when it leaves your device — even when it lands in your own Google account rather than anywhere of ours. On that definition the Android version collects four things, all of them optional and all of them used only to make the game work. None of them is shared in Google’s sense of the word: nothing is handed to a third party for purposes of their own, and nothing is ever sold. A leaderboard showing your score to other players is not that — it is a leaderboard doing what a leaderboard does, and your Play Games profile settings control who sees it.

  • User IDs — your Play Games identity, which Google’s SDK handles, and which is what a leaderboard entry belongs to
  • Purchase history — the already-credited purchase markers carried in the saved coin ledger
  • App activity — your scores, your achievements, and the saved coin ledger itself
  • Device or other IDs — the random per-installation identifier described above, which travels inside the saved ledger and its file name

You can delete all of it from your Play Games profile or your Google Account, which is where it lives; Google describes how at myaccount.google.com.

Buying coins

Shatterbeat is free. It offers two coin packs, which you spend to continue a run, and a one-time FREE PLAY unlock that gives you unlimited continues. Nothing is required to play.

Every purchase is handled by the store, not by us. The App Store on iPhone and iPad, and Google Play on Android, takes the payment, and we never see your payment details, your store account or your name. The game asks the store for the current prices, and after a purchase it asks the store to confirm what you are entitled to; both exchanges are between your device and Apple or Google, under Apple’s privacy policy or Google’s.

The game records which store transactions it has already credited, so that a purchase pays out once and only once. That record is part of the coin ledger, so it is kept on your device and travels with the ledger — into your own iCloud on iPhone and iPad, into Play Games Saved Games on Android. It does not go to us.

Apple and Google show us sales reports for the app. Those are the stores’ own reports and they tell us how many of each item sold, never who bought it.

Sound

Shatterbeat is a rhythm game, so it is worth saying plainly: it does not listen. The game plays its own music, which ships inside the app, and everything on screen is timed against that. It does not use the microphone, and it does not read your music library. On both platforms it asks for no microphone permission at all.

Links to our other apps

The game has a panel showing other Clapham Digital apps. Tapping one that is out opens its page on this website in your browser. The link carries no referral or tracking information, and the game sends nothing to us when you tap it.

Diagnostic messages

Shatterbeat writes short diagnostic messages while it runs — things like how long a run lasted, how many bosses fell, how close a strike landed to the beat, and the text of any error the store or the game service returned. These are only written to the device’s own developer log, which a developer can read only with the device attached to their computer. The game writes them nowhere else. They contain no name and no location. On Android, one message — written when the game sets aside a saved game that belongs to a different Google Play Games player — includes three identifiers: the two Play Games player identifiers involved and the saved game’s name, which carries the random per-installation identifier described above.

The game never sends these messages anywhere. They can leave your device only if you connect it to a computer and read the log yourself.

Testing before release

If you test Shatterbeat through Apple’s TestFlight, Apple gives us:

  • your device model and device identifier, iOS version and language
  • how many times the build was installed and opened
  • crash counts and crash logs
  • your name and email address, if you were invited by email (not if you joined through a public link)
  • any feedback and screenshots you choose to send, with details such as your carrier, time zone and battery level

Install, session and crash data is collected automatically by iOS and TestFlight, not by code in Shatterbeat. Feedback and screenshots are sent only when you choose to send them. Apple says it keeps beta feedback for one year. Apple describes all of this on TestFlight & Privacy.

If you test Shatterbeat through a Google Play testing track, Google Play gives us the same kind of thing for that build: the tester counts, the crash and “application not responding” reports Android collects, and any feedback you choose to send. That reporting is done by Android and Google Play, not by code in Shatterbeat — the app ships no crash-reporting SDK of its own. Google describes it in its privacy policy.

We use all of this only to fix and improve the game, and we do not share it.

Children

Shatterbeat asks for no name, no email address and no account from anyone, and it collects nothing from a child that it does not equally collect from an adult. There is no chat, no messaging and no way for players to send each other anything.

Two things are worth a parent knowing, and both stores provide the controls. The game sells coins, which is real money through the App Store or Google Play: Apple’s Ask to Buy and Screen Time purchase restrictions, and Google Play’s purchase approvals and parental controls, apply to it like any other app. And a leaderboard shows a nickname to other players of the game, which Game Center’s and Play Games’ own profile and visibility settings can turn off.

What the app doesn't do

On both platforms:

  • No account or sign-up with us
  • No analytics or usage tracking of our own, on either platform
  • No advertising SDK and no ad identifiers
  • No crash-reporting SDK of its own
  • No location, and no access to your camera, microphone, photos, contacts or health data
  • No selling of data, ever, and no sharing of it with anyone for advertising, analytics or any other purpose of their own
  • No server of ours, and no networking code of its own — everything that leaves the device is carried by Apple’s or Google’s own frameworks, into your own account with them

This website, including this page, is a separate thing from the app: see how the website counts visits.

Keeping and deleting your data

The game sends us nothing, on either platform, so from the game itself there is nothing for us to keep or delete. What we do hold is whatever Apple or Google shares if you test a pre-release build (see above) and any email you send us; ask and we will delete what we can. Deleting Shatterbeat deletes what it stored on your device.

On iPhone and iPad, the coin ledger in your iCloud is held in your own account, so it is not ours to delete — we cannot see it. Apple manages it along with the rest of your iCloud data, and you control it through your device’s iCloud settings. Signing out of iCloud stops the game using it. Your Game Center scores and achievements belong to your Game Center account rather than to us; you can manage them in your device’s Game Center settings.

On Android, everything described in the Google Play Games section — your scores, your achievements and the saved coin ledger — lives in your Google account, not ours, and we cannot read or delete it. You can delete it yourself: Google lets you remove a game’s data, or your whole Play Games profile, from your Play Games profile or your Google Account. Signing out of Play Games stops the game using it, and your coins stay on the device.

Purchases are held by Apple or Google under your store account.

Questions or deletion requests: hello@claphamdigital.com.

Changes and contact

If the data practices described here change, this page changes with them and the date below is updated. This policy covers Shatterbeat specifically, on both iPhone/iPad and Android; other Clapham Digital apps are covered by the general policy or by their own.

Shatterbeat is published by Clapham Digital LLC, Columbus, Ohio, USA, which is who “we” means throughout this page. Questions: hello@claphamdigital.com.

Last updated: 19 September 2026