Syncopator
Privacy Policy
Syncopator has no account with us, no analytics, no advertising and no tracking, and the game contains no networking code of its own — on iPhone, iPad and Android alike, it opens no connection to anything we run, because there is nothing to open one to. Game Center on iPhone and iPad, and Google Play Games on Android, are optional and, if you are signed in, send your scores and achievements to Apple or to Google — on Android that is data collected, in Google’s sense of the word, and the Google Play Games section says exactly what. The one purchase, a non-consumable unlock, is handled entirely by the App Store or by Google Play. All of it is described in full below.
The short version
There is no account with us, no analytics, no advertising SDK, no crash-reporting SDK and no tracking. We run no server for this game, and the game contains no networking code of its own — it opens no connection to anything we run, because there is nothing to open one to. Syncopator is available for iPhone, iPad and Android. The only network traffic Syncopator causes is what Apple’s or Google’s own frameworks do on your behalf, and that is what the rest of this page is about.
The two platforms differ, and this page keeps them apart. On iPhone and iPad the game sends us nothing, and what it sends to Apple is covered by Apple’s own rules. On Android the game does send data — to Google, through Google Play Games — and Google counts that as data collected; see Google Play Games, below.
On iPhone and iPad, Game Center is optional, and the game is complete without it. Syncopator never shows you a sign-in screen on its own; a chip on the home screen offers Apple’s own sign-in when you tap it. But if your device is already signed in to Game Center system-wide, the game recognises that automatically the moment it opens, with no tap and no sheet — and from that point on, a run that counts sends your best runs to its leaderboards and marks achievements as you earn them. Those go from your device to Apple. We do have some visibility here: App Store Connect, Apple’s developer tool, lets us see the top 100 players’ names and scores on each leaderboard, and remove a score or block a player. It is described in full, below.
On Android, Play Games is optional too, and the game is complete without it. If you are signed in, a run that counts sends your best runs to Syncopator’s leaderboards and marks achievements as you earn them. Those go from your device to Google.
Syncopator sells one thing: a non-consumable unlock ($2.99 in the US; the App Store or Google Play shows your own storefront’s price), paid through the App Store on iPhone and iPad and through Google Play on Android. We never see your payment details, your Apple Account, your Google account or your name — that exchange is between your device and the store, and whether you’ve bought it is remembered by the store itself, not by a database of ours.
Nothing is sold, and nothing is shared with anyone for advertising or analytics.
What stays on your device
The main things the game keeps in its own storage on your device, none of which it sends to us:
- your lifetime stats — runs played, bosses dispersed, cuts, on-beat percentage, sparks earned, time played — and your personal bests and recent-run history
- your options: sound and haptics settings, effects intensity, and the other choices in the Options sheet
- whether you own the unlock, cached locally so it still shows as owned when you open the app offline; this cache is re-checked against the App Store or Google Play every time you launch, so a refund removes it and a reinstall on the same Apple Account or Google account restores it
- a small record of your best Game Center (iPhone and iPad) or Play Games (Android) scores and earned achievements, kept per signed-in player, so that a run finished while offline is not lost. It is not a one-time queue: this record is kept and resent, in full, at your next sign-in or run, until Game Center or Play Games confirms it — which, if you are already signed in system-wide, can be the moment you open the app. One narrow exception: a run that finishes before the game has heard back from Game Center or Play Games even once this session is held only in memory, and is lost if the app closes in that brief window before that first answer arrives. A run played while signed out is not kept for Game Center or Play Games at all — it never reaches a leaderboard, even if you sign in later, though your local stats and personal bests still have it (see above)
This is ordinary app data. On iPhone and iPad, if your device backs up to iCloud or to a computer, the backup includes it. Your device makes that backup and it is stored in your own account or on your own computer, where we cannot get to it. Deleting Syncopator removes this data from the device but not from backups already made, and restoring one of those backups brings it back. On Android, the app opts out of Android’s cloud backup, so none of this is stored in your Google account’s backup, and deleting Syncopator removes it from the device. Moving to a new phone by cable or Wi‑Fi may still copy it across.
Game Center — iPhone and iPad
This section is about iPhone and iPad. The Android equivalent is Google Play Games, below.
Syncopator never shows a sign-in screen on its own. A chip on the home screen offers Game Center’s own sign-in controller when you tap it, and nothing is asked before then. But this is not the same as saying nothing is sent until you tap it. The game asks GameKit whether you are signed in every time it opens, and GameKit answers that question immediately for a device that is already signed in to Game Center system-wide — no chip, no tap, no sheet. If that is your device, the game recognises you as signed in from the moment it opens, and from there on, a run that counts submits automatically.
A finished run that counted — not a practice run or one started partway up the ramp — submits your score to Syncopator’s leaderboards (most bosses dispersed in one run, longest survival time, and longest unbroken on-beat streak) and marks any achievements you earned along the way. A leaderboard is public by design: your score appears there under your Game Center nickname and avatar, where other players of Syncopator can see it. Apple’s own support page is direct about this: your Game Center nickname, avatar and leaderboard scores are visible to every Game Center user, and the Activity Sharing setting does not hide them — that setting governs achievement-progress and recently-played sharing only. A run played while signed out never reaches a leaderboard at all, even if someone signs in on this device afterward — it is kept only in your local stats and personal bests (see “What stays on your device,” above), never queued for Game Center. A run played signed in is credited to that player alone: if a different player signs in later on the same device, the first player’s run does not move to them.
Your scores and achievements go from your device to Apple, and Apple governs them under its Game Center & Privacy notice and its privacy policy.
We do have some visibility into this, through Apple, and it would be wrong to say we don’t: App Store Connect, Apple’s own developer tool, lets an account holder see the top 100 players’ names and scores on each of Syncopator’s leaderboards, and remove a score or block a player — a fair-play tool Apple builds for developers, described on Apple’s own page about it. We use it only to keep the boards fair, if we ever need to; we do not otherwise look, and we have no view into anyone outside a leaderboard’s top 100.
The game reads your Game Center player identifier on the device, so that a run’s scores and achievements are kept under the right player, and so a second player signing in on the same device is not credited with the first player’s progress. It never sends that identifier to us directly, and we receive no Game Center account details about you beyond what App Store Connect’s leaderboard tools show, described above.
Google Play Games — Android
This section is about the Android version, and it is the part of this policy that describes data collection. The iPhone and iPad equivalent is Game Center, above.
On Android, Syncopator uses Google Play Games Services for leaderboards and achievements. The game is complete without it, and playing signed out is fine. Google Play Games signs players in when a game opens, for every player, so a device that is already signed in is recognised with no tap, and if you have not used Play Games before, Google may show its own sign-in prompt at that point. Syncopator shows no sign-in screen of its own; OPTIONS has a SIGN IN row for trying again by hand.
If you are signed in, a finished run that counted — not a practice run or one started partway up the ramp — sends Google your score for Syncopator’s three leaderboards (most bosses dispersed in one run, longest survival time, and longest unbroken on-beat streak) and marks any achievements you earned along the way. Leaderboards are public by design: your score appears under your Play Games name to other players of Syncopator, and your Play Games profile settings are Google’s to govern. A run played while signed out never reaches a leaderboard at all, even if someone signs in on this device afterward — it is kept only in your local stats and personal bests (see “What stays on your device,” above). A run played signed in is credited to that player alone.
The game reads your Play Games player identifier on the device, so that a run’s scores and achievements are kept under the right player. It does not send that identifier to us. Your scores and achievements go from your device to Google, over an encrypted connection, and Google governs them under its privacy policy and the Google Play Games terms. Syncopator does not use Play Games Saved Games: your stats, options and personal bests stay on the device, and nothing of the game’s own is saved to your Google account beyond the scores and achievements above.
We run no server that receives any of this. Google gives developers a way to hide a player’s leaderboard scores; we would use it only to keep the boards fair, if we ever needed to.
After a strong new personal best, the game also asks Google Play whether to show its in-app rating sheet, at most once per installation. That request goes to Google Play, Google decides whether a sheet appears, and what you do with it is between you and Google Play; nothing about it comes to us. Tapping RATE SYNCOPATOR in OPTIONS opens Google Play’s page for the app directly.
Google’s Play Games and Play Billing components are Google’s own software running inside the app. Google states that its Play Games SDK collects gamer identity information, and analytics and diagnostics to improve the stability of its SDKs and make product improvements, automatically. We do not ask it to, we do not receive that data, and we cannot switch it off; it is governed by Google’s privacy policy. The game itself creates no account, no installation identifier and no tracking identifier of its own.
What this means for the app’s Data safety entry on Google Play. Google counts data as “collected” when it leaves your device — even when it lands in your own Google account rather than anywhere of ours, and even when it is gathered by Google’s own components. On that definition the Data safety entry for the Android version lists four things. The first three are optional — sign out, or never buy the unlock, and the game sends none of them — and are used only to make the game work. The fourth is the one Google’s own components collect for Google’s own stability and product improvements, described above. None of them is shared in Google’s sense of the word: nothing is handed to a third party for purposes of their own, and nothing is ever sold. A leaderboard showing your score to other players is not that — it is a leaderboard doing what a leaderboard does.
- User IDs — your Play Games identity, which Google’s SDK handles, and which is what a leaderboard entry belongs to
- App activity — your scores and your achievements
- Purchase history — the unlock purchase, which Google Play records and which the game asks Google Play to confirm; see The $2.99 unlock, below
- Device or other IDs — listed because Google’s own Play Games and Play Billing components collect diagnostics and analytics about their own operation, which Google does not itemise for us; Syncopator’s own code reads and sends no device identifier
You can delete all of it from your Play Games profile or your Google Account, which is where it lives; Google describes how at play.google.com/games/profile and myaccount.google.com.
The $2.99 unlock
Syncopator is free to play. The endless run, achievements and leaderboards stay free forever. One optional purchase — a single non-consumable, $2.99 in the US and shown in your own currency by the App Store or Google Play elsewhere — adds starting a run further up the ramp, extra looks and sounds, and a practice mode. Nothing is required to play.
On iPhone and iPad the purchase is handled by the App Store, not by us. The game asks the App Store for the current price, and after a purchase it asks the App Store to confirm what you’re entitled to; both exchanges are between your device and Apple, under Apple’s privacy policy. We never see your payment details, your Apple Account or your name.
Because it is a non-consumable, the App Store itself remembers that your Apple Account owns it. The game checks this every time it launches and after you tap RESTORE PURCHASES, so a refund removes the unlock and reinstalling, or signing in to the same Apple Account on another iPhone or iPad, restores it. This is Apple’s own entitlement system, not a database of ours — there is no purchase record that leaves the App Store and reaches us. Apple shows us sales reports for the app, which tell us how many were sold, never who bought one.
On Android the purchase is handled by Google Play, not by us. The game asks Google Play for the current price, and after a purchase it asks Google Play to confirm what you’re entitled to; both exchanges are between your device and Google, under Google’s privacy policy. The game checks on the device that the purchase carries Google’s signature before it unlocks anything, and tells Google Play when the purchase has been delivered. We never see your payment details, your Google account or your name. Google Play itself remembers that your Google account owns the unlock; the game checks this every time it launches and after you tap RESTORE PURCHASES, so a refund removes the unlock and reinstalling, or signing in to the same Google account on another Android device, restores it. There is no purchase record of ours that leaves Google Play and reaches us. Google gives us sales reports for the app, which are the store’s own and which we use to count sales.
Links to our other apps
OPTIONS has a small ABOUT panel with four links. RATE SYNCOPATOR opens the App Store’s write-a-review page directly on iPhone and iPad, and Google Play’s page for the app on Android — that is a link to Apple or to Google, and the game sends nothing to us when you tap it. SUPPORT, MORE FROM CLAPHAM DIGITAL and PRIVACY POLICY open a page on this website, claphamdigital.com, in your browser — PRIVACY POLICY opens this very page, and MORE FROM shows a small panel of the studio’s other apps first, and tapping one of those opens its page here too. None of these links carry referral or tracking information, and the game itself sends nothing to us when you tap any of them. Once you are on this website, though, you are on this website: see how the website counts visits, which is a separate thing from the app.
Sound
Syncopator is a rhythm game, so it is worth saying plainly: it does not listen. The game plays its own music, which ships inside the app, and everything on screen is timed against that. It does not use the microphone, and it does not read your music library. On every platform it asks for no microphone permission at all.
Diagnostic messages
Syncopator writes short diagnostic messages while it runs — things like the stage and tempo a run started at, audio timing measurements from the built-in calibration screen, which tutorial step is showing, and the result of sending a Game Center or Play Games score or achievement (including any error Apple’s or Google’s service returned). These are only written to the device’s own developer log, which a developer can read only with the device attached to their computer. The game writes them nowhere else, and none of them carries your name, your location, or a Game Center or Play Games account identifier.
The game never sends these messages anywhere. They can leave your device only if you connect it to a computer and read the log yourself.
Separately, for the released game on both platforms, Apple (App Store Connect) and Google (Play Console) give us crash reports, and on Android “application not responding” reports, from devices whose owners have chosen to share diagnostics with developers. Nothing in Syncopator sends them, and we see only what those developer tools show us. We use them only to fix and improve the game, and we do not share them.
Testing before release
If you test Syncopator through Apple’s TestFlight, Apple gives us:
- your device model and device identifier, iOS version and language
- how many times the build was installed and opened
- crash counts and crash logs
- your name and email address, if you were invited by email (not if you joined through a public link)
- any feedback and screenshots you choose to send, with details such as your carrier, time zone and battery level
Install, session and crash data is collected automatically by iOS and TestFlight, not by code in Syncopator — the app ships no crash-reporting SDK of its own. Feedback and screenshots are sent only when you choose to send them. Apple says it keeps beta feedback for one year. Apple describes all of this on TestFlight & Privacy.
If you test Syncopator through a Google Play testing track, Google Play gives us the same kind of thing for that build: the tester counts, the email addresses on the tester list you were invited from, the crash and “application not responding” reports Android collects, and any feedback you choose to send. That reporting is done by Android and Google Play, not by code in Syncopator — the app ships no crash-reporting SDK of its own. Google describes it in its privacy policy.
We use all of this only to fix and improve the game, and we do not share it.
Children
Syncopator asks for no name, no email address and no account from anyone, and it collects nothing from a child that it does not equally collect from an adult. There is no chat, no messaging and no way for players to send each other anything.
Two things are worth a parent knowing. The game sells one thing, which is real money through the App Store or Google Play: Apple’s Ask to Buy and Screen Time purchase restrictions, and Google Play’s purchase approvals and parental controls, apply to it like any other app. And a leaderboard shows a player’s name and score to other players of the game. On Android that is the Play Games name, governed by Google’s Play Games profile settings; on iPhone and iPad it is a nickname, an avatar and a score to every Game Center user — Apple states plainly that these stay visible no matter how Game Center’s Activity Sharing setting is configured, so that setting will not hide them. On either platform, a run played while signed out never reaches a leaderboard, even if a parent (or anyone else) signs in to Game Center or Play Games on the same device afterward — it stays out of Syncopator’s leaderboards entirely; see Game Center and Google Play Games, above.
What the app doesn't do
- No account or sign-up with us
- No analytics or usage tracking of our own
- No advertising SDK and no ad identifiers
- No crash-reporting SDK of its own
- No location, and no access to your camera, microphone, photos, contacts or health data. The Android build asks for no permission of its own beyond vibration for the game’s haptics; Google’s Play Billing and Play Games components add the network and billing permissions they need
- No selling of data, ever, and no sharing of it with anyone for advertising, analytics or any other purpose of their own
- No server of ours, and no networking code of its own — the game itself opens no connection; what leaves the device is carried by Apple’s own frameworks under your Apple Account, or by Google’s own components under your Google account, or, if you tap SUPPORT, MORE FROM CLAPHAM DIGITAL or PRIVACY POLICY, is your browser opening a page; RATE normally opens the store directly, with no browser involved (see Links to our other apps, above)
This website, including this page, is a separate thing from the app: see how the website counts visits.
Keeping and deleting your data
The game itself sends us nothing. What we do hold is whatever Apple or Google shares if you test a pre-release build, or whatever crash reports they share for the released app (see “Diagnostic messages,” above), whatever App Store Connect’s leaderboard tools show us if your run is in a leaderboard’s top 100 (see Game Center, above), and any email you send us; ask and we will delete what we can. Deleting Syncopator deletes what it stored on your device.
Your Game Center scores and achievements belong to your Game Center account rather than to us. Your device’s Game Center settings control your profile, sharing and sign-out — Apple does not give you a way to delete one submitted score or achievement yourself. If your score is one of the top 100 on a leaderboard, we can see and remove it through App Store Connect’s fair-play tools (see Game Center, above); ask and we will. That removal is durable, with one narrow exception: once Game Center has confirmed a score, Syncopator never resubmits it, so a score we remove through App Store Connect’s fair-play tools stays removed on a later sign-in. The exception is a crash: if the app is killed in the instant between Game Center accepting a score and the device learning that it did, the device still believes the score is owed and sends it once more at the next sign-in. Your unlock purchase is held by Apple under your Apple Account, or by Google Play under your Google account, and RESTORE PURCHASES in the unlock sheet re-checks it against the store at any time.
On Android, your Play Games scores and achievements belong to your Play Games account rather than to us, and you can delete them from your Play Games profile or your Google Account (see Google Play Games, above). The same narrow crash exception applies as on iPhone and iPad: if the app is killed in the instant between Google accepting a score and the device learning that it did, the device sends that score once more at the next sign-in.
Questions or deletion requests: hello@claphamdigital.com.
Changes and contact
If the data practices described here change, this page changes with them and the date below is updated. This policy covers Syncopator specifically; other Clapham Digital apps are covered by the general policy or by their own.
Syncopator is published by Clapham Digital LLC, Columbus, Ohio, USA, which is who “we” means throughout this page. Questions: hello@claphamdigital.com.
Last updated: 8 October 2026