Syncopator
Privacy Policy
Syncopator has no account with us, no analytics, no advertising and no tracking, and the game contains no networking code of its own — it is for iPhone and iPad, and it opens no connection to anything we run, because there is nothing to open one to. Game Center is optional and, if you are signed in — whether by tapping the home screen’s chip, or because your device already is — sends your scores and achievements to Apple. The one purchase, a non-consumable unlock, is handled entirely by the App Store. Both are described in full below.
The short version
There is no account with us, no analytics, no advertising SDK, no crash-reporting SDK and no tracking. We run no server for this game, and the game contains no networking code of its own — it opens no connection to anything we run, because there is nothing to open one to. Syncopator is available for iPhone and iPad. The only network traffic Syncopator causes is what Apple’s own frameworks do on your behalf, and that is what the rest of this page is about.
Game Center is optional, and the game is complete without it. Syncopator never shows you a sign-in screen on its own; a chip on the home screen offers Apple’s own sign-in when you tap it. But if your device is already signed in to Game Center system-wide, the game recognises that automatically the moment it opens, with no tap and no sheet — and from that point on, a run that counts sends your best runs to its leaderboards and marks achievements as you earn them. Those go from your device to Apple. We do have some visibility here: App Store Connect, Apple’s developer tool, lets us see the top 100 players’ names and scores on each leaderboard, and remove a score or block a player. It is described in full, below.
Syncopator sells one thing: a non-consumable unlock ($2.99 in the US; the App Store shows your own storefront’s price), paid through the App Store. We never see your payment details, your Apple Account or your name — that exchange is between your device and Apple, and whether you’ve bought it is remembered by the App Store itself, not by a database of ours.
Nothing is sold, and nothing is shared with anyone for advertising or analytics.
What stays on your device
The main things the game keeps in its own storage on your device, none of which it sends to us:
- your lifetime stats — runs played, bosses dispersed, cuts, on-beat percentage, sparks earned, time played — and your personal bests and recent-run history
- your options: sound and haptics settings, effects intensity, and the other choices in the Options sheet
- whether you own the unlock, cached locally so it still shows as owned when you open the app offline; this cache is re-checked against the App Store every time you launch, so a refund removes it and a reinstall on the same Apple Account restores it
- a small record of your best Game Center scores and earned achievements, kept per signed-in player, so that a run finished while offline is not lost. It is not a one-time queue: this record is kept and resent, in full, at your next sign-in or run, until Game Center confirms it — which, if you are already signed in to Game Center system-wide, can be the moment you open the app. One narrow exception: a run that finishes before the game has heard back from Game Center even once this session is held only in memory, and is lost if the app closes in that brief window before that first answer arrives. A run played while signed out is not kept for Game Center at all — it never reaches a leaderboard, even if you sign in later, though your local stats and personal bests still have it (see above)
This is ordinary app data. If your device backs up to iCloud or to a computer, the backup includes it. Your device makes that backup and it is stored in your own account or on your own computer, where we cannot get to it. Deleting Syncopator removes this data from the device but not from backups already made, and restoring one of those backups brings it back.
Game Center
Syncopator never shows a sign-in screen on its own. A chip on the home screen offers Game Center’s own sign-in controller when you tap it, and nothing is asked before then. But this is not the same as saying nothing is sent until you tap it. The game asks GameKit whether you are signed in every time it opens, and GameKit answers that question immediately for a device that is already signed in to Game Center system-wide — no chip, no tap, no sheet. If that is your device, the game recognises you as signed in from the moment it opens, and from there on, a run that counts submits automatically.
A finished run that counted — not a practice run or one started partway up the ramp — submits your score to Syncopator’s leaderboards (most bosses dispersed in one run, longest survival time, and longest unbroken on-beat streak) and marks any achievements you earned along the way. A leaderboard is public by design: your score appears there under your Game Center nickname and avatar, where other players of Syncopator can see it. Apple’s own support page is direct about this: your Game Center nickname, avatar and leaderboard scores are visible to every Game Center user, and the Activity Sharing setting does not hide them — that setting governs achievement-progress and recently-played sharing only. A run played while signed out never reaches a leaderboard at all, even if someone signs in on this device afterward — it is kept only in your local stats and personal bests (see “What stays on your device,” above), never queued for Game Center. A run played signed in is credited to that player alone: if a different player signs in later on the same device, the first player’s run does not move to them.
Your scores and achievements go from your device to Apple, and Apple governs them under its Game Center & Privacy notice and its privacy policy.
We do have some visibility into this, through Apple, and it would be wrong to say we don’t: App Store Connect, Apple’s own developer tool, lets an account holder see the top 100 players’ names and scores on each of Syncopator’s leaderboards, and remove a score or block a player — a fair-play tool Apple builds for developers, described on Apple’s own page about it. We use it only to keep the boards fair, if we ever need to; we do not otherwise look, and we have no view into anyone outside a leaderboard’s top 100.
The game reads your Game Center player identifier on the device, so that a run’s scores and achievements are kept under the right player, and so a second player signing in on the same device is not credited with the first player’s progress. It never sends that identifier to us directly, and we receive no Game Center account details about you beyond what App Store Connect’s leaderboard tools show, described above.
The $2.99 unlock
Syncopator is free to play. The endless run, achievements and leaderboards stay free forever. One optional purchase — a single non-consumable, $2.99 in the US and shown in your own currency by the App Store elsewhere — adds starting a run further up the ramp, extra looks and sounds, and a practice mode. Nothing is required to play.
The purchase is handled by the App Store, not by us. The game asks the App Store for the current price, and after a purchase it asks the App Store to confirm what you’re entitled to; both exchanges are between your device and Apple, under Apple’s privacy policy. We never see your payment details, your Apple Account or your name.
Because it is a non-consumable, the App Store itself remembers that your Apple Account owns it. The game checks this every time it launches and after you tap RESTORE PURCHASES, so a refund removes the unlock and reinstalling, or signing in to the same Apple Account on another iPhone or iPad, restores it. This is Apple’s own entitlement system, not a database of ours — there is no purchase record that leaves the App Store and reaches us. Apple shows us sales reports for the app, which tell us how many were sold, never who bought one.
Links to our other apps
OPTIONS has a small ABOUT panel with four links. RATE SYNCOPATOR opens the App Store’s write-a-review page directly — that is a link to Apple, and the game sends nothing to us when you tap it. SUPPORT, MORE FROM CLAPHAM DIGITAL and PRIVACY POLICY open a page on this website, claphamdigital.com, in your browser — PRIVACY POLICY opens this very page, and MORE FROM shows a small panel of the studio’s other apps first, and tapping one of those opens its page here too. None of these links carry referral or tracking information, and the game itself sends nothing to us when you tap any of them. Once you are on this website, though, you are on this website: see how the website counts visits, which is a separate thing from the app.
Sound
Syncopator is a rhythm game, so it is worth saying plainly: it does not listen. The game plays its own music, which ships inside the app, and everything on screen is timed against that. It does not use the microphone, and it does not read your music library. It asks for no microphone permission at all.
Diagnostic messages
Syncopator writes short diagnostic messages while it runs — things like the stage and tempo a run started at, audio timing measurements from the built-in calibration screen, which tutorial step is showing, and the result of sending a Game Center score or achievement (including any error Apple’s service returned). These are only written to the device’s own developer log, which a developer can read only with the device attached to their computer. The game writes them nowhere else, and none of them carries your name, your location, or a Game Center account identifier.
The game never sends these messages anywhere. They can leave your device only if you connect it to a computer and read the log yourself.
Testing before release
If you test Syncopator through Apple’s TestFlight, Apple gives us:
- your device model and device identifier, iOS version and language
- how many times the build was installed and opened
- crash counts and crash logs
- your name and email address, if you were invited by email (not if you joined through a public link)
- any feedback and screenshots you choose to send, with details such as your carrier, time zone and battery level
Install, session and crash data is collected automatically by iOS and TestFlight, not by code in Syncopator — the app ships no crash-reporting SDK of its own. Feedback and screenshots are sent only when you choose to send them. Apple says it keeps beta feedback for one year. Apple describes all of this on TestFlight & Privacy.
We use all of this only to fix and improve the game, and we do not share it.
Children
Syncopator asks for no name, no email address and no account from anyone, and it collects nothing from a child that it does not equally collect from an adult. There is no chat, no messaging and no way for players to send each other anything.
Two things are worth a parent knowing. The game sells one thing, which is real money through the App Store: Apple’s Ask to Buy and Screen Time purchase restrictions apply to it like any other app. And a leaderboard shows a nickname, an avatar and a score to every Game Center user — Apple states plainly that these stay visible no matter how Game Center’s Activity Sharing setting is configured, so that setting will not hide them. A run played while signed out never reaches a leaderboard, even if a parent (or anyone else) signs in to Game Center on the same device afterward — it stays out of Syncopator’s leaderboards entirely; see Game Center, above.
What the app doesn't do
- No account or sign-up with us
- No analytics or usage tracking of our own
- No advertising SDK and no ad identifiers
- No crash-reporting SDK of its own
- No location, and no access to your camera, microphone, photos, contacts or health data
- No selling of data, ever, and no sharing of it with anyone for advertising, analytics or any other purpose of their own
- No server of ours, and no networking code of its own — the game itself opens no connection; what leaves the device is carried by Apple’s own frameworks under your Apple Account, or, if you tap SUPPORT, MORE FROM CLAPHAM DIGITAL or PRIVACY POLICY, is your browser opening a page; RATE opens the App Store directly, with no browser involved (see Links to our other apps, above)
This website, including this page, is a separate thing from the app: see how the website counts visits.
Keeping and deleting your data
The game itself sends us nothing. What we do hold is whatever Apple shares if you test a pre-release build (see above), whatever App Store Connect’s leaderboard tools show us if your run is in a leaderboard’s top 100 (see Game Center, above), and any email you send us; ask and we will delete what we can. Deleting Syncopator deletes what it stored on your device.
Your Game Center scores and achievements belong to your Game Center account rather than to us. Your device’s Game Center settings control your profile, sharing and sign-out — Apple does not give you a way to delete one submitted score or achievement yourself. If your score is one of the top 100 on a leaderboard, we can see and remove it through App Store Connect’s fair-play tools (see Game Center, above); ask and we will. That removal is durable, with one narrow exception: once Game Center has confirmed a score, Syncopator never resubmits it, so a score we remove through App Store Connect’s fair-play tools stays removed on a later sign-in. The exception is a crash: if the app is killed in the instant between Game Center accepting a score and the device learning that it did, the device still believes the score is owed and sends it once more at the next sign-in. Your unlock purchase is held by Apple under your Apple Account, and RESTORE PURCHASES in the unlock sheet re-checks it against the App Store at any time.
Questions or deletion requests: hello@claphamdigital.com.
Changes and contact
If the data practices described here change, this page changes with them and the date below is updated. This policy covers Syncopator specifically; other Clapham Digital apps are covered by the general policy or by their own.
Syncopator is published by Clapham Digital LLC, Columbus, Ohio, USA, which is who “we” means throughout this page. Questions: hello@claphamdigital.com.
Last updated: September 2026