Clapham Digital · iPhone, iPad and Android

Syncopator

There's no soundtrack in the fight. You're playing it.

About thirty-five seconds of one of Phill's own runs: a boss dispersed, the next one fought through diamond decoys and armored orbs, then the one after that dispersed. Turn the sound on — every cut you make is a note.

Syncopator on iPhone: neon orbs closing in over a grid floor, captioned swipe on the beat, survive the citySyncopator on iPhone: a cut leaving a coloured trail, captioned every cut plays a noteSyncopator on iPhone: two blue diamond decoys, captioned leave the diamonds aloneSyncopator on iPhone: the calibration screen, captioned tuned to your hand

Swipe on the beat. Survive the city.


What it is

Orbs close in on the center of the screen. You swipe through every one before it gets there. Each orb is a note, timed to land on the beat, and landing the cut on the tick is what makes it hit harder. Miss the beat and you're only surviving.

Your cuts climb a melody that builds with your combo. Everything sits on one scale, so however you play, it sounds like music. That's the idea the whole game hangs on. The fight doesn't have a backing track. It has you.

It's one endless run with one pool of lives, a chain of bosses that get harder until you die. You push out from the neighborhood to the district, then the city, and find out how long you last at the top.

What you're up against

Some orbs are armored. Some split. Some blow up. The tick is what beats them, and your first run teaches each move as it shows up, so there's no tutorial wall to sit through.

Then there are the diamonds. Leave the diamonds alone. They're decoys, and cutting one costs you a life.

How it's built

  • One thumb.Swipe through the orbs. The timing of the cut is the whole skill.
  • Tuned to your hand.A short calibration listens to your swipes against the tick and sets the game to your hand and your headphones. It's saved per audio output, so earbuds and the speaker each get their own.
  • No ads, no timers, no coins.The endless run, the achievements, the leaderboards and your stats are all there from the first launch. One optional one-time unlock lets you start further in, practice any stage at a tempo you choose, and play with extra looks and metronome voices. Runs started with it stay off the leaderboards, so the boards stay level for everyone.
  • Leaderboards and achievements.Sixteen achievements and three leaderboards, through Game Center on iPhone and iPad and Google Play Games on Android. Optional. The game is complete signed out.
  • Plays well with your settings.It honors Reduce Motion, haptics have an on/off toggle, and the decoys read by their diamond shape, not by color alone.
  • Nothing comes to us.No analytics, no ads, no account with us and no server of ours. Signed in to Game Center or Play Games, your scores go to Apple or Google, never to us. The privacy policy says exactly what and where.

Who made it

One developer in Columbus, Ohio, who used to play bass for a living. Syncopator is a rhythm game made by someone who spent years inside the beat, and it's a sibling to Shatterbeat, the studio's other rhythm game.


Syncopator is now on Google Play and coming to the App Store.

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Get it on Google Play